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| ExistsCondition (bool valueIfExists) |
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IEnumerable< ConditionResult > | Check (IEnumerable< TRuleType > objects, Architecture architecture) |
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bool | CheckEmpty () |
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override string | ToString () |
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override bool | Equals (object obj) |
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override int | GetHashCode () |
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IEnumerable< ConditionResult > | Check (IEnumerable< TRuleType > objects, Architecture architecture) |
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bool | CheckEmpty () |
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string | Description => _valueIfExists ? "exist" : "not exist" |
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The documentation for this class was generated from the following file:
- /home/travis/build/TNG/ArchUnitNET/ArchUnitNET/Fluent/Conditions/ExistsCondition.cs